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>Facebook have tried but never succeeded in owning the platform, it’s the biggest risk to their position. They're certainly trying their hardest with the Oculu
by wccrawford 4y ago
>Facebook have tried but never succeeded in owning the platform, it’s the biggest risk to their position.
They're certainly trying their hardest with the Oculus Quest, and they're doing a good job of providing the cheapest headset out there, and arguably the best in some ways. I wouldn't count them out of the picture on that just yet.
- samwillis 4y agoI think that’s why they have gone all in on VR, it’s the only platform that’s still up for grabs. I suspect they are quite worried what Apple will come out with when they enter the market. However I don’t believe the market in VR/AR is as large as they think it could become. Unless I’m missing something obvious.
- runevault 4y agoJust like everything else, you need a killer app/feature. Smart phones was basically internet everywhere first and then all the apps followed after. I have no idea what will drive the masses to want VR. Games in the space have mostly been lackluster, and the only app type that sounds interesting to me (but not enough to warrant the price nor having the headset on) would be the recreation of large movie experience.
- wccrawford 4y agoI suspect it'll actually be that you're even more connected with your friends, all the time. Which is already the business that FB is in, so that makes sense for them to try to get there first. With proper AR glasses, people (especially young people) could be constantly in contact with their friends without having to pull their phone out. Reading certain muscles could be used to control it, or maybe even direct brain interface. Add in games that could be literally everywhere a la Pokemon Go, but better, and it'll be a very compelling experience for pre-teens, teens and young adults, and even many middle-age people. It's going to be a hard sell for my age group, unless we're already really inclined towards tech, like me.