2 ms·
Back in the day I didn't have a joystick and I wanted to play an Apple II game that needed one, so I edited the source code to use the keyboard for input instea
by ars 4y ago
Back in the day I didn't have a joystick and I wanted to play an Apple II game that needed one, so I edited the source code to use the keyboard for input instead.
But I had never played the game with a real joystick, so little did I know that reading from a joystick on an Apple II had a significant delay.
So the game ran at blisteringly fast speed with the keyboard as input. And I had no idea that it wasn't meant to be that way.
I wish I could remember what the game was. I probably still have the floppy with the game somewhere but I have no way to read data off of an Apple II floppy.
- acomjean 4y agoApple2 joysticks if I'm remembering right we're all analog. They were 2 paddles (1 for each axis). Many had that adjustment so the center was the center, and I'm not sure how many games actually used the analog features or just adjusted to the 8 directions...