7 ms·
Road Rash creator Randy Breen [audio]
- someperson 4y agoYouTube mirror, timestamped to start of interview with Randy Breen: https://www.youtube.com/watch?v=NwsWQCKhdSA&t=45m29s https://www.youtube.com/watch?v=NwsWQCKhdSA&t=45m29s
- davidkunz 4y agoRoad Rash was great and brings back nice memories. As a kid, I was fascinated that you could fall of your bike and had to run back, good times.
- someperson 4y agoRoad Rash 64 is one of my favorite N64 game of all time. I haven't found a game that matches the exact physics of doing wheelies and using oncoming cars as jump ramps. I wish somebody remade the game with the same over-the-top physics. There's still a lot of untapped potential there.
- twic 4y agoI loved it for those few beautiful, serene seconds after a sufficiently high-energy crash where it became a flight simulator.
- cookie_monsta 4y agohttps://www.roadredemption.com/ https://www.roadredemption.com/ Remade by a fan after a long, unsuccessful campaign to get the creators to make one. Bonus hilarious Aussie accent on the narrator. You're welcome.
- rootw0rm 4y agoWhen I saw the title I came here to post the same exact thing!
- f0e4c2f7 4y agoI'm a big VR fan. I dream of a VR Road Rash.
- somat 4y agoNot the same phyics, but a similar story. We used to play the original motocross madness(Not the whole thing, I think we had a demo disk with one level) and while there were "tricks" you could do with a key input we did not care about that, the real fun was the tricks you could do with the physics engine. The single best thing about motocross madness the first was that the stage was surrounded by a large wall, but if you could get up that wall to keep you from going out of bounds the game game would yeet you with great force to the center, it was glorious.
- justbaker 4y agoMCM!!! I never actually played it but heard great things about it and MCM 2.
- brnt 4y ago> but if you could get up that wall to keep you from going out of bounds the game game would yeet you with great force to the center, it was glorious. I can still hear that bang. Played MCM2 to death! Pity it (and Monster Truck Madness for that matter) never got a followup.
- rasz 4y agoFrom making games to peddling NFT scams (amber sword).
- mysterydip 4y agoRoad Rash on the 3DO was amazingly fluid. I didn't learn the trick until reading about it on Lou's pseudo-3D page http://www.extentofthejam.com/pseudo/#proj3d http://www.extentofthejam.com/pseudo/#proj3d
- deaddodo 4y agoI don’t love the title of that page, but I love the exhaustive coverage of raster tricks that it covers. I frequently link that to newbies who want to get into retro-style gamedev.
- ctf1er 4y agoI loved the Sega versions, 1, 2, and 3 I think. Being able to upgrade bikes made the story mode a lot of fun for the time. And the cut scenes after races were epic. Eat my chain, Lawler!
- NetOpWibby 4y agoIn 8th grade I was excited to go home, visit shockwave.com, and load up Road Rash. It was a great way to de-stress by visualizing bullies getting kicked at high speeds, haha! Fun times.
- m463 4y agoI think of road rash and soundgarden rusty cage plays in my mind. I played the 1994 playstation version, and I remember meeting some of the folks involved at AFM races at then sears point (getting some cool road rash stickers)