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That might be reading too much into it. IIRC, hasn't gaming been referring to any kind of computer opponents as "AI" since at least the '80s? I'd almost call
by ThrowawayR2 4y ago
That might be reading too much into it. IIRC, hasn't gaming been referring to any kind of computer opponents as "AI" since at least the '80s? I'd almost call the games industry usage of AI as its own independent (albeit related) jargon at this point; games "AI" may use ML, NN, and other AI techniques but isn't required to.
- mikepurvis 4y agoI always found it weird when SNES-era console games would refer to the built-in opponent as the "computer". Like, it kind of makes sense, but it wasn't aligned to my understanding of what a computer was. In any case, since around the release of Unreal Tournament in the late nineties, I've always just referred to them as bots— that feels for me like it strikes the right balance in terms of expressing that it's a non-human participant in the game, and one whose behaviours may be varying degrees of intelligent, as far as leveraging pre-scripted actions and potentially cheats.
- ethbr0 4y agoAlso, it didn't hurt that UT bots were pretty impressive for the era (1999?) tech. I.e. generally behaving pretty similar to players, minus the environment-exploitation
- WillPostForFood 4y ago"Bot" is an interesting adaptive use of Robot. Robot traditionally describing something mechanical with gears and made of steel. Something pretty different that the computer controlled characters in Unreal.