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I believe it's come out since the initial statement that the "pirated games [...] without a kernel exploit" thing was hypothetical, requiring someone to write a
by 0xcde4c3db 4y ago
I believe it's come out since the initial statement that the "pirated games [...] without a kernel exploit" thing was hypothetical, requiring someone to write a specialized AMD64-to-AMD64 JIT compiler that transforms game programs from using their native memory layouts to using that of the exploited process.
- buildbot 4y agoMan that just sounds cool though. Basically a a software MMU in some ways.
- 0xcde4c3db 4y agoIt's more-or-less how QEMU system emulation works when hardware virtualization isn't available (it's even called "softmmu"). My understanding is that something similar would need to be written/adapted with knowledge of PS5 processes' memory layouts embedded into it.