4 ms·
1280x1024 at 60 Hz is 78 million pixels per second. Color interpolation and Z buffers multiplies the number of values you work with by 4. Even if there are no o
by mortehu 4y ago
1280x1024 at 60 Hz is 78 million pixels per second. Color interpolation and Z buffers multiplies the number of values you work with by 4. Even if there are no overlapping objects, a 333MHz CPU would have to spend just 1 cycle per value to keep full framerate.
The only way you could update the whole screen every frame on these computers was with hardware scrolling, in the style of Mario or Civilization.
- tom_ 4y agoOr run at a lower resolution. Quake 2 was 60 Hz on my PC at 320 x 200.