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Shameless plugs for the two games I created, incoming! Both games use an "actor/agent" -based AI. The AI is driven via needs-based utility scoring & heuristic
by adanto6840 4y ago
Shameless plugs for the two games I created, incoming! Both games use an "actor/agent" -based AI.
The AI is driven via needs-based utility scoring & heuristics, and action/object selection uses attenuated-delta scoring; this creates agent behavior that is "opportunistic". The AI itself is largely based on prior work, substantial portions of which I believe can be (at least largely) attributed to Don Hopkins, who I see posting here pretty regularly. :)
SimAirport - https://store.steampowered.com/app/598330/SimAirport/ https://store.steampowered.com/app/598330/SimAirport/
SimCasino - https://store.steampowered.com/app/1158420/SimCasino/ https://store.steampowered.com/app/1158420/SimCasino/
- namrog84 4y agoDo you have any good reference/links for wanting to learn more about implementing or doing something with utility scoring and heuristics? Or any of the tech behind those games? I'd played SimAirport but would love to learn more about the tech because I am a hobbyist gamedev