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Diablo 2 was the product of low polygon models transformed into pixels. They could correct their tiles manually, since the pixel count was so low. Diablo 3 was
by philistine 4y ago
Diablo 2 was the product of low polygon models transformed into pixels. They could correct their tiles manually, since the pixel count was so low.
Diablo 3 was a high-resolution affair, through and through, which meant it relied on textures much more. It also kept the late Blizzard trick of making everything a bit cartoony to emulate their biggest success, World of Warcraft.