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It's always interesting to see this approach. It's becoming more common now with more capable hardware but never seems to quite fit as it requires so many input
by manigandham 4y ago
It's always interesting to see this approach. It's becoming more common now with more capable hardware but never seems to quite fit as it requires so many inputs and the emergent properties can be unpredictable and cause issues with the main game loop.
Dwarf Fortress is probably the best example of raw simulation building to complex organizations: https://en.wikipedia.org/wiki/Dwarf_Fortress https://en.wikipedia.org/wiki/Dwarf_Fortress
I've thought about building a more generic system to simulate characters that can be plugged into many of these open-world and other games that need activity to fill cities and locations.