3 ms·
Since the debate on D:I's MTX has burnt out a bit, the Legendary Gem MTX scheme of Diablo Immortal is arguably not the biggest threat to the game's longevity. T
by minimaxir 4y ago
Since the debate on D:I's MTX has burnt out a bit, the Legendary Gem MTX scheme of Diablo Immortal is arguably not the biggest threat to the game's longevity. There are more substantial systemic issues with gameplay once you finish the story, such as the requirement for grouping in Hell 1+ dungeons (required for Set pieces) and invisible caps on drops that can be hit in just casual play.
Even though new gameplay mechanics open up by the time you hit 60, by the time you've hit Paragon ~15 you've probably seen everything and gameplay starts to get more repetitive with gear upgrades under multiple layers of RNG. Note that paying real money for Legendary Gems doesn't alleviate this grind except for faster clear.
And they have been unusually stingy with player rewards for milestones/daily logins compared to other F2P games, which isn't a good sign on relenting on some of these decisions. I am very curious to see how retention will be if nothing substantial changes.
- athrowaway3z 4y agoI don't know what any of that means, but they are looking for the sweet spot for releasing new stuff that's better than the old stuff.
- awelxtr 4y agoYep, to me Immortal is not Diablo. It's a mmorpg with a skin of Diablo on top of it. In every Diablo game you could tackle every challenge alone, which is important because at 37 your friends don't play as much as before. In this game the presence of raids and having to group up has made me drop it after hitting the end of the campaign