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You can accomplish similar things by targeting, say, SDL2 with a C compiler. It's a nice solution when you don't need platform-specific stuff, but it's not a ge
by TazeTSchnitzel 4y ago
You can accomplish similar things by targeting, say, SDL2 with a C compiler. It's a nice solution when you don't need platform-specific stuff, but it's not a general substitute for having the platform SDK, alas. With that said, targeting SDL2 is what I do… but the apps I like to write are games.
- slimsag 4y agoActually, it's better - my work includes everything needed to build: * GLFW * Dawn (Chrome's WebGPU implementation) * The DirectX Shader Compiler (a fork of LLVM) * Freetype and HarfBuzz All from source, cross-compiled to every OS. Plus with Zig you can link+sign macOS binaries from Linux and Windows (AFAIK that's not possible with a regular C compiler, but maybe that's changed recently?)