5 ms·
By contrast, digital work is almost never finished. Everything keeps changing, everything breaks and needs fixing, there's always one more revision or update...
by kirse 4y ago
By contrast, digital work is almost never finished. Everything keeps changing, everything breaks and needs fixing, there's always one more revision or update... we have truly created a diabolical machine to enslave ourselves to.
You're talking about telic (finite) vs atelic (infinite) activities. Life needs a balance in the matrix of [painful/pleasurable + telic/atelic].
Ultimately the atelic stuff that we naturally find pleasurable is where we want to spend a lot of our time, but life doesn't work that way. And it sounds like you're heavily skewed to the painful side of atelic work.
I personally enjoy that I can come back to my favorite SW projects and never run out of new ways to play with + improve them. Plus if you limit your time vs binge until overfilled/overworked, it creates a sense of looking forward to the activity later that is motivating. It's a matter of perspective really.
- nonrandomstring 4y agoThose are interesting thoughts, thanks for sharing. Sorry for the late reply which I hope you see. > Ultimately the atelic stuff that we naturally find pleasurable is where we want to spend a lot of our time, but life doesn't work that way. And it sounds like you're heavily skewed to the painful side of atelic work. You're right. There's a lot of pleasurable activities for me, making music, playing games, sea swimming and long distance yomping, all without telos, other than as ends in themselves. However I really resent technological makework. I consider it a failure of intelligence. So much stuff people do nowdays is a clear misuse of computers. Maybe I feel that way because as a computer scientist I see how wrong is the path we've taken and how foolish the work is. Nobody ever got fit or happy sitting at a desk doing a job that doesn't need doing. It's a tragic waste of human life. Seeing people enslaved in tedium by the very tools that promised to set them free is a travesty and injustice I cannot easily turn away from. > I personally enjoy that I can come back to my favourite SW projects and never run out of new ways to play with + improve them. Absolutely. I totally get that too. But I think an unbounded creative drive is something different from the misery I am describing, which is not even a Protestant ethic, a duty, or even a Sisyphean feat. One needs full ownership of a project. And it takes considerable discipline not to be a dog who grows a tail so big it starts to wag you. > if you limit your time vs binge until overfilled/ overworked, it creates a sense of looking forward to the activity later that is motivating. It's a matter of perspective really. You and I probably share a similar sense of self-management. But what I get reading these pages is that "tech culture" today is filled with workers who feel disempowered at the pace, pressure and pointlessness of so much activity. I don't think this is explainable simply as a necessary side-effect of technological society. Neil Postman made an interesting distinction between a technocracy (in which technology becomes the framework of a normally functioning society) and a technopoly in which technology for its own sake becomes the dominant organising principle. I think that's where we are. And worse I think that "change for its own sake" is not what it seems. It's what I call paradoxical progress in Digital Vegan - where change as perpetual disruption is used as a disorientating force that inhibits real innovation and progress.