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Video game UIs do (almost) everything you just mentioned. Accessibility: I'm not well versed on accessibility. Power Use: mobile games are a thing. I wouldn't
by PainfullyNormal 4y ago
Video game UIs do (almost) everything you just mentioned.
Accessibility: I'm not well versed on accessibility.
Power Use: mobile games are a thing. I wouldn't be surprised to find out that, on average, mobile games use less battery than electron apps (excluding Unity games. Unity games are the Electron Apps for video games).
cross-platform abstractions like I/O: video games run on more platforms than most apps with a larger variety of I/O and control types.
Regardless, that wasn't my point. My point is that video games are doing much, much more than most desktop apps could ever dream of doing in terms of pure work, and yet things like complex UIs and cross-platform deployments aren't considered difficult problems.
- danachow 4y ago> Accessibility: I'm not well versed on accessibility. Lol, you’ve pretty much torpedoed any credibility right off the bat. > Power Use: mobile games are a thing. I wouldn't be surprised to find out that, on average, mobile games use less battery than electron apps This is a flawed take on multiple levels. > Regardless, that wasn't my point. My point is that video games are doing much, much more than most desktop apps could ever dream of doing in terms of pure work This is very hand wavy as to be meaningless. What is “pure work” and how does it have anything to do with architectural complexity? I think you underestimate a lot of of the complexity that goes into the underlying stack of components for desktop applications. If you hand wave away (text) layout, text rendering, accessibility and performance optimization - then you can claim anything. As already mentioned UIs in games are typically much more limited in scope and complexity.
- Fire-Dragon-DoL 4y agoThere are very little videogames that can be played if blind, so the accessibility business is not the same as for apps