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I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no
by hdjjhhvvhga 4y ago
I agree one would have a similar experience as the author when learning Flutter, but it is because on mobile you need to have all these shiny things so it's no wonder that documentation covers it in detail. However, you can perfectly write Flutter apps without animations, transitions and the like.
- NonNefarious 4y agoYeah… in Dart, which nobody knows.
- noarchy 4y agoOr GDScript, Godot’s language, which nobody knows. This is my major barrier to even considering Godot right now. Perhaps once their Kotlin bindings are ready for production…
- ArtixFox 4y agocan we not use any other language for it, like C, Cpp, etc
- krapp 4y agoThere are plenty of bindings for Godot, of various quality[0]. Godot is changing their plugin system in a future version, which hopefully will make language support much easier. [0].https://github.com/Vivraan/godot-lang-support https://github.com/Vivraan/godot-lang-support
- NonNefarious 4y agoIsn't it an extended Python? I thought I read that somewhere.
- hdjjhhvvhga 4y agoIn my experience Darti s not a problem at all. It's a simple boring javaesque language you can learn relatively quickly if are already proficient in other languages, plus you don't really need to use all features of Dart to create multiplatform apps. What if more difficult is Flutter itself: you basically need to learn everything from scratch: the architecture, they way to write apps, plus all the library functions you may need. My experience is that this particular aspect took me much longer than learning Dart itself.