2 ms·
Yep, thats what we mean with dereferencing, aliasing, and dealiasing. That statement is referring to our sample program, a roguelike game that we use for bench
by verdagon 4y ago
Yep, thats what we mean with dereferencing, aliasing, and dealiasing.
That statement is referring to our sample program, a roguelike game that we use for benchmarking. As for why this is the case, I'm not sure! I suspect its because a lot of classes will alias/dealias objects without ever dereferencing them, such as List<T>, HashMap<T>, etc.