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I wrote a lengthy reply in the thread arduinomancer gave but I’ll simplify it here. Game code is largely about making API calls to the engine. You use a relati
by oneoff786 4y ago
I wrote a lengthy reply in the thread arduinomancer gave but I’ll simplify it here. Game code is largely about making API calls to the engine. You use a relatively small number of blocks to build things. It tends to be object oriented. You tend to use a lot of void functions. You don’t write a lot of algorithms.
When those assumptions don’t hold you tend to prefer code. Most well designed games on unreal will use both.