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And I found it disappointing how far down into the article I had to scroll just to see the result.
by triyambakam 4y ago
And I found it disappointing how far down into the article I had to scroll just to see the result.
- babypuncher 4y agoI found the result itself disappointing as well. It's way too big and flashy for such a simple and common interaction. The checkbox shouldn't be any bigger than the "boring" version, and any animation simple and last no more than 0.2 seconds. I really don't like the sound effect used here. If your UI elements are going to make noise when interacted with, I prefer something far more brief and tactile.
- Kerrick 4y agoIt's exactly the right amount of big and flashy for a once-a-day interaction that's supposed to motivate and reward you to do a difficult IRL thing, just so you can come check the checkbox and release a bit of happy reward chemicals in your brain.
- babypuncher 4y agoI can see that. It could be useful for something like a daily diet or exercise tracker. I still don't care for the specific sound presented here, but for this use case I'm not opposed to something this long and flashy. watchOS has really satisfying sounds and animations that trigger when you fill your fitness rings and meet goals.
- ARandumGuy 4y agoExactly this. Context is everything. This checkbox would be terrible for most use cases of the checkbox, but seems like it would work well in this example. That being said, I think the approach could be really useful for a lot of interfaces. UX design often overlooks the little details that happen when a user interacts with something. A little extra zing can go a long way.