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Product Manager: "We don't have metrics telling us users would pay for a more satisfying checkbox." Engineer: "This would take one week to build. Recommend usi
by karaterobot 4y ago
Product Manager: "We don't have metrics telling us users would pay for a more satisfying checkbox."
Engineer: "This would take one week to build. Recommend using native toggle control."
Other designers: "Wow, I love it! But, this isn't consistent with our design system."
Project manager: "I see you've been working on this checkbox animation the entire sprint, what's up?"
Users: [ignores painstakingly crafted checkbox presentation entirely]
- notjustanymike 4y agoEngagement: Inexplicably goes up 32%
- ravenstine 4y agoPOINTY HAIRED BOSS: Excellent! Outstanding! I think I deserve a raise this quarter.
- ntoskrnl 4y agoTurns out one customer's two-year-old got ahold of his phone and spent 3 hours toggling that checkbox. ... but we can't argue with DATA!
- bluescrn 4y ago> "We don't have metrics telling us users would pay for a more satisfying checkbox." This can become a real problem in game development these days, especially in the mobile/F2P world. A focus on analytics can lead to ignoring something that should be obvious but can't be backed up by data - e.g. 'the weapons don't feel fun'
- deleted 4y ago[deleted]