4 ms·
This effect was noticable a bit in the PCVR community after Oculus Quest 2 went mainstream (at least in comparison to previous gen VR equipment) and a lot of ti
by jimmySixDOF 4y ago
This effect was noticable a bit in the PCVR community after Oculus Quest 2 went mainstream (at least in comparison to previous gen VR equipment) and a lot of titles needed to be graphically down sampled to run all in one on the headset. For instance, VRChat had high def rooms and low res rooms just for Quest users. Some mix of an earned tech superiority complex with a mild resentful envy of how easy everything was for the newbies. Funny how these things can repeat with new ingredients.
- Sohcahtoa82 4y agoI distinctively remember a massive influx of children in PokerStars VR in December 2020/January 2021. A lot of kids must have gotten a Quest 2 for Christmas. But more to your point, yeah, I'm not sure how I feel about the existence of the Quest 2. On one hand, it brings the price of VR way down which potentially increases adoption, but on the other hand, the lack of GPU power means graphics are dumbed down, and the tracking on its controllers isn't as good as PCVR, so I worry it could also lead to its downfall as the experience is sub-par.