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I created an online market for a game that sold in-game items with revenue at its peak of over $300k USD per month. Initially it just used eBay affiliate links
by slivanes 4y ago
I created an online market for a game that sold in-game items with revenue at its peak of over $300k USD per month. Initially it just used eBay affiliate links, but since I would track the sellers in my database, I reached out to the big wholesalers and encouraged them to go nearly exclusive on my market for a similar cut. It was all built over a few years and it runs mostly on autopilot, all marketing, hosting, and code built by me. Never discussed it on any forum before.
- ternaryJimbo 4y agoWhich game? Guessing an mmo
- CamelRocketFish 4y agoAny chance of revealing the profit margin?
- slivanes 4y agoTo answer with a little more in depth, yes it was an mmo, but everything was above board - no gold selling or similar shenanigans. Sometimes the profit margin was above 50% because I could source the product myself - but then it became an issue of what was my time worth and did I feel like quitting my day job which wasn't in any way stressful? I also had to consider the lifetime of an mmo, who could say how long the game would remain popular? In hindsight, I should have gone all in and captured the whole market vertically, but then again it wouldn't have remained a side-gig that was on autopilot. I'll probably write about it all some day, I think some people would find it interesting. I had to put a lot of hats on to make it work: developer, designer, marketer, customer support, accountant, security, ops, affiliate manager, ...
- devilsbabe 4y ago> no gold selling or similar shenanigans So the marketplace you're describing is not RMT then? You're facilitating in-game trades with in-game currencies, and making money some other way? (ads?)