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Let's Go Eevee/Pikachu is a remake of red/blue
by rpearl 4y ago
Let's Go Eevee/Pikachu is a remake of red/blue
- throwaway894345 4y agoOh really? Is there a catch?
- thaumasiotes 4y agoYou have to use the joycons. Multiplayer battles don't really work because all pokemon in Pikachu/Eevee have weirdly inflated stats due to the candy system imported from Pokemon Go. You can't battle wild pokemon; you can only catch them. This isn't restricted to the Let's Go series, but all modern Pokemon games (starting with X/Y) are absurdly easy in comparison to the originals; don't expect that you'll ever be in any danger of losing a battle. (Also, Pikachu/Eevee are not remakes of Red/Blue - they're remakes of Yellow. But that's a small difference.) If what you want is online multiplayer pokemon battles with just the first 151 pokemon eligible, I'd probably go for Sword/Shield and try to round up support on Smogon for your "only gen I pokemon" format. If you want to replay Yellow, then Let's Go is what you want.
- throwaway894345 4y ago> Multiplayer battles don't really work because all pokemon in Pikachu/Eevee have weirdly inflated stats due to the candy system imported from Pokemon Go. You can't battle wild pokemon; you can only catch them. This isn't restricted to the Let's Go series, but all modern Pokemon games (starting with X/Y) are absurdly easy in comparison to the originals; don't expect that you'll ever be in any danger of losing a battle. Oh man, that’s tragic :’( I knew there had to be a catch. I genuinely don’t understand why they wouldn’t just remake the originals! Surely I’m not the only one in my generation with nostalgia and a professional salary to spend on video games.
- Nursie 4y agoI mean ... other than some of the multiplayer stuff mentioned, Eevee/Pikachu are tile-for-tile remakes of the old games, so if you're after a nostalgia kick I'd say they are definitely worth it.
- throwaway894345 4y ago> You can't battle wild pokemon; you can only catch them. This isn't restricted to the Let's Go series, but all modern Pokemon games (starting with X/Y) are absurdly easy in comparison to the originals; don't expect that you'll ever be in any danger of losing a battle. That all sounds like singleplayer stuff.
- thaumasiotes 4y agoIf you're looking for my opinions, the restriction to catching wild pokemon doesn't really hurt the game. (It's also true that the classic "random battle" mechanic is mostly gone - instead, tall grass and cave tiles that could previously generate random battles now generate pokemon that are visible from the overworld, and you can run into them or avoid them at your own discretion. I happen to like that change, and I believe it's popular generally.) The change in difficulty level is, in my opinion, bad. What happened is that pokemon now earn half of an opponent's experience value just by being on your team during the battle, and full value if they participate. (Catching a pokemon counts as defeating them.) The older system was that the opponent's experience value was divided evenly among participants while spectators got nothing. So for a battle in which two of your pokemon participate in defeating an enemy pokemon worth 400 experience: - In generations I through V, your two participating pokemon would earn 200 experience each, for a total of 400 experience. - In generations VI forward, your two participating pokemon would earn 400 experience each, and your other four pokemon would earn 200 experience each, for a total of 1600 experience. But this 300% increase in experience earned by your team (250% in the likely case where you only have one participant per enemy) was not accompanied by any increase in enemy levels or in experience required for you to level up, or by a decrease in enemy experience values. You just earn ludicrous amounts of experience and dramatically overlevel everything prior to the elite four, and there's nothing you can do about it. It is not possible for a pokemon on your team to fall behind in levels even if you never use it at all. As a separate concern, specific battles that were viewed as challenging in the original games tend to be nerfed in the remakes; the notable ones are Whitney in Gold/Silver and Cynthia in Diamond/Pearl.