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Not sure it's worth thinking about. You would think that a sufficiently powerful simulation could procedurally generate an arbitrary level of detail so there wo
by adamsmith143 4y ago
Not sure it's worth thinking about. You would think that a sufficiently powerful simulation could procedurally generate an arbitrary level of detail so there wouldn't really be gaps.
- NateEag 4y agoOnly with a perfect procedural algorithm. Which may not fit with any hypothetical Simulator's goals, anyway. Most games don't feature an absolutely perfect Newtonian physics engine. The physics is just a means to an end, not the fundamental point of the whole endeavor.