3 ms·
Games nowadays are less competitive than they used to be, see the simplification of controls in RTS and simplification of shooter mechanics (i.e. no quake) etce
by Nimitz14 4y ago
Games nowadays are less competitive than they used to be, see the simplification of controls in RTS and simplification of shooter mechanics (i.e. no quake) etcetc
- dehrmann 4y ago> simplification of shooter mechanics (i.e. no quake) Does it get any simpler than UT with instagib?
- Red_Leaves_Flyy 4y agoHave to seen professional csgo matches? Players spend thousands of hours mastering smoke and flash throws and recoil patterns and bhopping, and flick shots. The skill ceiling for competitive team csgo is absolutely insane. Dota and lol and eve and farming simulator are right up there too.
- fuckcensorship 4y agoNow go watch Valorant.
- thaumasiotes 4y ago> Players spend thousands of hours mastering smoke and flash throws and recoil patterns and bhopping, and flick shots. The skill ceiling for competitive team csgo is absolutely insane. Just to point out, these two statements are unrelated. You can have a game with a low skill ceiling which nevertheless involves skills that take forever to learn. If those skills have a small impact on the outcome of the game, they won't raise the skill ceiling much. The paradigmatic example of such a game is "chess dice", in which two players first play a game of chess, and then each roll a six-sided die. High roll wins; the winner of the chess game adds one to their die roll. This game involves exactly as much skill as chess, while having a much lower skill ceiling than chess does.
- jordan_curve 4y agoYou are correct to point out that games have gotten simpler in a certain sense, but I wouldn't conflate that with being less competitive. Simple games can be very competitive because the best players can become much better at them. Chess and Go are good examples.
- jamesgeck0 4y agoThis doesn't track at all. FPS such as Overwatch have characters that move faster and mechanics that are more complicated than Quake, even if the time to kill is higher. Any given MOBA has dozens of complicated skill interactions that change every match. I don't love Fortnite, but building structures while shooting requires pretty demanding execution. "Simple" isn't the term I'd use at all.