2 ms·
To be more clear, in case an "undo" of a player action has to happen, the state before that action is loaded, the action is removed and the world ticked forward
by XCSme 4y ago
To be more clear, in case an "undo" of a player action has to happen, the state before that action is loaded, the action is removed and the world ticked forward again with all the commands (excepting the removed one).