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I won’t speculate why but I will posit that this is not a new phenomenon for the casual gamer. Consider The Sims, originally released 22 years ago and enthralle
by rco8786 4y ago
I won’t speculate why but I will posit that this is not a new phenomenon for the casual gamer. Consider The Sims, originally released 22 years ago and enthralled a huge audience of people who had no other interest in games. Where the purpose of the game was to literally play house and go to work. Now that everyone has a gaming “console” in their pocket perhaps it’s not surprising that these more monotonous time killers have caught on with the broader audience.
- willmw101 4y agoWhile there might be overlap, the sims offered players status/career simulation, the option of mating and killing the sims, and a whole host of other things that represented departures from someone's actual life. I'd guess the appeal of the sims was more down to simulated optionality of lifestyles and relationships (+ obvious destructive fun through fires, grim reaper etc) than it was about doing one mundane task.
- jayd16 4y agoOwning a house to power wash is a departure from actual millennial life.
- ClumsyPilot 4y agoI know someone who concocted very elaborate love dodecahedrons, "and the child is not his, and he doesn't know!"
- dragontamer 4y agoI played "The Sims" a lot when it came out. And so did a lot of other people I knew. Things I did in the Sims: * Box in one sim into a room to see how long they can survive by themselves. * Set various sims on fire. * Try to get sims to drown in the pool. * Holding house parties WHILE people are drowning, to see their social scores drop at the horror of dead bodies. * Try to "summon the clown". * Try to kill the clown by burning its picture / effigy on top of the fireplace. Etc. etc. ---------- "The Sims" isn't about "housework". It was about "pretend house", the same toy-houses / Poly-pocket / action figures that we kids grew up with except in video game form. Just as I imagined fights and killing and battles with action figures as a (younger) child, the Sims offered me a "virtual" version of that, where I can play around and toy with the sims. I wasn't completely a "Sim Sociopath" (I often made "new saves" when I was in a sociopathic mood). I also tried to reach the top of the job ladders (level 10 jobs and whatnot) and tried to make lots of money sometimes. But not always. Sometimes, you just want to watch the world burn, and "The Sims" 100% allowed you to mess up the dollhouse's life entirely. ------- I never got into Grand Theft Auto, but based off of what I've seen in that game... it sounds more like a sandbox game than a 3rd person adventure game. (Where simulated people act "kinda sorta" like a human with social effects, so you can mess around with the world with your own sick, twisted imagination. Or jump off a building with a motorcycle to see if you can reach the other building with enough speed (etc. etc.))
- mrcheesebreeze 4y agoYou just decribed the appeal of sandbox games in the most morbid way lol. You are right, games let us do things you couldn't and they just give you more control. Sandbox games specifically just let you do whatever you want, from testing to see how long npcs can survive X scenario to making the perfect environment in your eyes. Thats why my most played game is garry's mod. One day I am putting npcs into a mini world war and the other I am pitting them against a death robot I build.
- dragontamer 4y ago> Sandbox games specifically just let you do whatever you want, from testing to see how long npcs can survive X scenario to making the perfect environment in your eyes. Its really no different from how most children act, honestly. https://www.youtube.com/watch?v=-N_RZJUAQY4 https://www.youtube.com/watch?v=-N_RZJUAQY4
- deleted 4y ago[deleted]
- dixego 4y agoAnd of course, don't forget "The Painting Goblin", in which you make an inescapeable, fully equipped basement home and lock one of your sims in there. Then you force them to get _extremely_ good at painting, such that one of their paintings can sell for thousands and comfortably support the rest of your sims family, who never have to work a day in their lives.
- rco8786 4y agoNever heard of this strategy, but devious and brilliant in a psychotic kind of way
- anoncow419 4y agoI also partook in this, except with lots of "goblins". I forced them to live in a house locked away from the outside world with plenty of canvasses in the house, and plenty of things to do that weren't painting (indoor pool). The specialty rule is that there weren't enough beds, so I tried to get them all into relationships so they would share beds with minimal interaction. If they didn't, then some would pass out on the floor. They all lived a life of luxury with how much money they printed.
- erellsworth 4y agoI remember playing The Sims when it first came out. It felt like someone had just distilled the drudgery and futility of modern life into a digital form. I never understood the appeal.
- rajnathani 4y agoOff-topic: Playing a simulation game like RollerCoaster Tycoon 2 as a kid, I feel in hindsight may have had given me a world-view improvement which story books and other passive learning may have not filled in. Nowadays, there seem to be quite a few kid EdTech startups/solutions which use gaming. This seems relevant, as the interactivity (from the simulations' simulated actions) helps it seems.