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Iridium is just insane visually, I love it. As far as I've ever been able to tell, there are no polygons. - Player and enemy ships + missiles etc are flat 2D
by JohnBooty 4y ago
Iridium is just insane visually, I love it.
As far as I've ever been able to tell, there are no polygons.
- Player and enemy ships + missiles etc are flat 2D scaled sprites
- Some backgrounds are pure FMV (I think some warping is applied as the player ship moves, to give a more 3D feel)
- Some backgrounds are "SNES Mode 7" style ceilings and floors
Probably the definitive example of "faking 3D without using any polygons" IMO. Even more impressive than Sega's super-scaler games like Space Harrier, Galaxy Force, etc.
- egypturnash 4y agoIridion 2? https://www.youtube.com/watch?v=ztBqI3UvIs0 https://www.youtube.com/watch?v=ztBqI3UvIs0 I'm seeing a pre-rendered background loop with a little skewing applied as the player moves from one side to the other, with a lot of scaled sprites on top of it. Nicely done. The big tell on the background loop for me is that the repeating background stuff never changes during a level.
- JohnBooty 4y agoRight, Iridion, thanks. Not sure about Iridion 2 but some levels in Iridion 3D are not purely prerendered background loops - this level is a Mode7ish flat "floor" (the ocean) with a perspective-warping sky BG It's not super advanced technically, maybe, but it's very well done IMO