3 ms·
I’ve spent a bunch of time learning the gba hardware and mapping out how a software renderer could perhaps work. There are so many cool tricks possible on the g
by ant6n 4y ago
I’ve spent a bunch of time learning the gba hardware and mapping out how a software renderer could perhaps work. There are so many cool tricks possible on the gba, with its arm32 and various different ram areas with different clocks. But going through and actually implementing a quake renderer is a huge amount of work. Wow.