5 ms·
Computing Your Skill
- losethos 15y agoGod says... C:\TEXT\QUIX.TXT embling, terrified, and pale, as soon as he found himself in the saddle, spurred after his companion, who was standing at a distance looking on, watching the result of the onslaught; then, not caring to wait for the end of the affair just begun, they pursued their journey making more crosses than if they had the devil after them. Don Quixote was, as has been said, speaking to the lady in the coach: "Your beauty, lady mine," said he, "may now dispose of your person as may be most in accordance wit
- ludwigvan 15y agoHere is his next article where he discusses porting his C# code for this to PHP, and his views on PHP in general, from the view of a C# coder: http://www.moserware.com/2010/10/notes-from-porting-c-code-to-php.html http://www.moserware.com/2010/10/notes-from-porting-c-code-t...
- nevinera 15y agoUnfortunately, all such efforts are limited by their central assumption - that skill is orderable. This is demonstrably untrue - skill at chess (to use their example) occurs on several axes, the most obvious of which are opening theory, tactics, and positional play. Players may excel only in certain regions of that space, and it's quite easy to set up a player cycle A->B->C->A, in which each player is more likely to win against one player and lose against another. A players observed 'skill' therefore will depend on any biases in the population at large rather heavily (at the lower levels of chess, the population has overwhelmingly studied opening theory and some tactics) Because of their non-dimensionality, skill ranking algorithms are universally limited to expressing how likely one is to win against an average person of a given skill ranking, rather than the likely outcome of the match about to be played. Sports match prediction techniques are all domain-specific, precisely for this reason (and because substantial sums of money are riding on their predictive effectiveness).
- imurray 15y agoThere are models that do learn several latent features for each player [e.g. 1]. And I recently supervised a Master's project motivated by exactly your observation[2]. Models with multiple features per player do make better predictions, but by less than I'd hoped. A result from the Master's project, which surprised me, was quite how much details of the approximate inference mattered — much more so than the choice of model. [1] http://www.cs.toronto.edu/~rpa/adams-dahl-murray-2010a.shtml http://www.cs.toronto.edu/~rpa/adams-dahl-murray-2010a.shtml [2] http://homepages.inf.ed.ac.uk/imurray2/projects/2011_marius_stanescu_msc.pdf http://homepages.inf.ed.ac.uk/imurray2/projects/2011_marius_...
- grifaton 15y agoYou can even observe cycles with just two players. In Cambridge (UK), the River Cam is too narrow for side-by-side racing over more than a few hundred yards. Instead, a popular kind of racing has developed called "Bumps". Crews line up along the river with about a boat and a half's length between each other. At a signal, all crews start rowing, and if one boat manages to touch the boat in front ("bumping"), both crews pull over to the side, and the next day they switch places in the starting line up. It's not uncommon to see two boats trade places repeatedly -- this could happen because crew A has a much stronger start than crew B, but that crew B have much more stamina than crew A, so A will always chase down B relatively quickly, but B will always manage to catch A over the course of a longer race.
- _delirium 15y agoThis is pretty interesting, though there's a lot of introductory exposition for people already familiar with statistics and rating systems (no doubt a good thing for people who aren't, and it's well-written). The takeaway for "how is this different from Elo?" appears to be this part: The TrueSkill algorithm generalizes Elo by keeping track of two variables: your average (mean) skill and the system’s uncertainty about that estimate (your standard deviation). which in Elo terms translates to basically having a non-fixed K. Since that's also the goal of the Glicko rating system (an already-used extension to Elo), I was curious if this article would compare them. It doesn't, but their FAQ does (result: there are minor technical differences, but the big difference is that TrueSkill handles games other than 2-player games): http://research.microsoft.com/en-us/projects/trueskill/faq.aspx http://research.microsoft.com/en-us/projects/trueskill/faq.a... Some additional Google-Scholaring turns up that there are some extensions to that as well, notably one that computes the Bayesian estimate using the whole history, instead of incremental updates: http://halofit.org/papers/WHR.pdf http://halofit.org/papers/WHR.pdf
- HeyImAlex 15y agoOnly ever implement trueskill as a hidden metric; after a sufficiently high number of games, the level of uncertainty drops and your players get 'locked in' to a certain rank and, while this is great for actually tracking skill, it gives the end user a feeling of helplessness. People prefer seeing a volatile and perhaps inaccurate skill that they can feasibly change to an extremely accurate one which is frustrating to move. Taken from experience as a Halo player (H2 used a points system kind of like regular elo, H3 used Microsoft's trueskill).
- vinilios 15y agoDidn't have much time reading through out the whole article and beyond the analysis of the subject it self, i really enjoyed the way the article was written. Giving the ground on theory and mathematics behind the problem in a way that anyone could understand. Thumbs up for authors writing/educational skills.
- beaumartinez 15y agoJeff Moser's blog is full of good articles, I revisit it from time to time hoping he's posted something new, but I think he's been too busy these passed few years. One of the most accessible and interesting is his HTTPS breakdown[1]—highly recommended, and I'm sure it's been HN'd more than once. [1]: http://www.moserware.com/2009/06/first-few-milliseconds-of-https.html http://www.moserware.com/2009/06/first-few-milliseconds-of-h...
- moserware 15y agoThanks for the kind words! I joined a startup (kaggle.com) at the start of the year and that has used up most of my time I had for blogging. I'm hoping to get back to writing again sometime before the end of the year. Unfortunately, it takes me a long time to write so I'm hoping to get at least one post in this year :)