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> rules-based, goal-oriented planning still dominates NPC & Enemy AI in games. I think this is largely because the goal of most game AI is not to win per se, b
by Bjartr 4y ago
> rules-based, goal-oriented planning still dominates NPC & Enemy AI in games.
I think this is largely because the goal of most game AI is not to win per se, but rather to provide an engaging experience to the player. To that end, a game designer wants to be able to purposefully craft the experience, and explicit rule/goal based systems allow that.
- amalcon 4y agoAlso because rule-based AI is typically much less computationally expensive to execute than ML-based AI. This matters in games because they often have other things to do with the available computational resources on the target hardware.
- munificent 4y agoAnd, in particular, most players enjoy AI that is just smart enough to be challenging, but no smarter. Players feel OK losing to an enemy player that outguns them or gets lucky, but very few enjoy feeling stupid because they were outsmarted by a program that had fewer resources than them but played better.