4 ms·
Cool project! AFAIK many games are using 3x4 bone matrices instead of 4x4. These matrices don't need projection component anyway i.e. 3x4 is enough. This save
by Const-me 4y ago
Cool project!
AFAIK many games are using 3x4 bone matrices instead of 4x4. These matrices don't need projection component anyway i.e. 3x4 is enough.
This saves some bandwidth updating the constant buffer with them, also takes slightly less math instructions in the vertex shader.
- Ono-Sendai 4y agohmmm nice optimisation, might borrow that one!
- soylentgraham 4y agoMore importantly one less uniform slot!