2 ms·
It's fun to see the author describe himself as a"massive Saturn fan since Christmas ’96." I turned 8 right around then, and my parents agreed to buy either a S
by setgree 4y ago
It's fun to see the author describe himself as a"massive Saturn fan since Christmas ’96."
I turned 8 right around then, and my parents agreed to buy either a Sega Saturn or the N64. I don't think I cared which, but the first toy store we drove to had sold out of Saturns, so we got the N64 and Super Mario 64, and from that day on, I've been a Nintendo fan.
If they'd had Saturns in stock, maybe today I too would call myself a "massive Saturn fan."
- AdmiralAsshat 4y agoI was also a Nintendo fan growing up, but we bought a Dreamcast on the cheap around the turn of the millennium when Sega was going through financial troubles and loved it. I also tracked down a Sega Saturn many years later. One thing I will give Sega credit for is that it really feels like they "took care" of their user-base. And by that I mean that there was enough variation in their first-party titles that for pretty much any kind of gamer, Sega made a game for you. Action, platformer, RPG, fighting game, racing game, sports: there was at least one of everything. This is in contrast to Nintendo, whose N64 and Gamecube libraries often had huge gaps around certain genres. Nintendo's mindset felt more like, "We're going to make the games we want to make, and for anything else you can find a third party." But of course third-party support fell off a cliff during the N64 and GCN days, so if wanted something Nintendo didn't offer: good luck! Just an observation in hindsight. I still hold both companies very fondly (well, at least before the Sega/Sammy merger), because both Sega and Nintendo seemed like the last companies that wanted to make games, rather than the all-in-one entertainment centers of the Sony and Microsoft consoles.