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It's a gorgeous visualization, but it appears the UI is bugging out for me on Brave and Safari in MacOS. The layout has no issue, but I can't select any of the
by dwrodri 4y ago
It's a gorgeous visualization, but it appears the UI is bugging out for me on Brave and Safari in MacOS. The layout has no issue, but I can't select any of the dropdowns.
- j_leboulanger 4y agoWorks for me on safari MacOS even if it feels slow
- diegomacario 4y agoI recommend running it on Chrome. It runs more smoothly there. I'm still improving the performance on Safari.
- dylan604 4y agoDownvote for actually suggesting turning us back into 90s era "Best Viewed In" situation. I do applaud the wanting to improve performance elsewhere, but still gets a big shake of my head in disappointment that dev is allowed to get to a place where it only works in one browser at first until some amount of work after release to fix to work in other browsers. My sincere hope that you do get it to work universally, realize what was done that made it one-sided to begin with, and avoid those things in any future projects.
- diegomacario 4y agoTo be honest I don't see this as such a bad thing. Google Chrome has 70% of the browser market share, while Safari has 4%. I don't think there's anything wrong with prioritizing more popular platforms, specially when you just want to ship a project that you worked on in your spare time to learn new things.
- dylan604 4y agoAgain, why I offered learning what was specific to Chrome and no longer using them for future projects. Yet more learning on top of the learning
- dahart 4y agoWhat evidence is there that anything Chrome specific was used? Safari’s WebGL support has come later than others, and there are reports of WebGL being slower on Safari than Chrome, for example https://developer.apple.com/forums/thread/696821 https://developer.apple.com/forums/thread/696821 It’s possible your incredulity maybe should be directed towards Safari and not someone trying to do their best?
- Hammershaft 4y agoDespite using firefox and wantind cross browser projects I think the learning involved in browser compatibility is a LOT less interesting then about the math behind animation.
- dylan604 4y agoIf one cannot take valid criticism when posting publicly their pet projects, then don't post publicly.
- dolmen 4y ago@dylan604 That sentence can be applied as well to your own opinion about wide browser compatibility.
- dylan604 4y agoThat's a fair point. I'll leave it at that rather than trying to debate/belabor a day old thread.
- macintux 4y agoYou won’t find many people who consider this “valid” criticism. This is a pet project for educational purposes and you’re complaining because they’re not equivalently efficient on every platform.
- Kiro 4y agoThis is exactly the type of project where recommending a specific browser is warranted.
- diegomacario 4y agoOh thanks for reporting that dwrodri! Note that the controls don't work on touchscreens yet. If you use a mouse/trackpad and keyboard, you should be able to play with all the settings.