2 ms·
How I miss Holo. It was simple, consistent, basic but still elegant. Personally, it was the transition from Holo to Material that drove me off Android entirely
by rollcat 4y ago
How I miss Holo. It was simple, consistent, basic but still elegant.
Personally, it was the transition from Holo to Material that drove me off Android entirely. There was no such thing as dark mode at the time Android 5 dropped; you had to set brightness very low to stand a chance at reading anything in the dark, and with many (almost all?) apps still using the dark Holo, looking at and using the device was jarring. I switched to Jolla, and later to iOS.
I'm happy Android users didn't have to suffer through another platform-wide redesign in the meantime, but I personally don't find Material appealing.
- jeroenhd 4y agoI think Material done well looks quite attractive. The problem is that very few developers seem to read the Material Design guidelines on offsets and such and the offsets often look cobbled together. Not even Google themselves can consistently follow their own design guidelines. To be fair, as long as I can keep basic features (i.e. an app drawer and placing my icons and widgets wherever I'd like) I'd be fine with a Cupertino styles phone as well, as long as the damn thing is consistent. Back in the Holo days everybody but the game devs followed Holo because it was quite easy to follow, there weren't a lot of subtle details if you used existing components. Looking back at screenshot it looked a bit clunky, but every app looking nearly platform native was a huge plus that we don't seem to get on Android anymore.