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So wait, You prefer to just run Windows builds on Linux? You might have just saved me a ton of time, I would personally never do something intentionally to me
by 999900000999 4y ago
So wait,
You prefer to just run Windows builds on Linux?
You might have just saved me a ton of time, I would personally never do something intentionally to mess with Linux users. I imagine a third party integration, like calling the achievement system ( Gamepass games do this ) might.
- smoldesu 4y agoBoth Windows and native Linux titles tend to "just work" out-of-the-box, but native titles tend to be harder to support as time goes on. Targeting Wine ensures that as long as Wine is updated to the latest Linux technology, your game should run fine. And since Wine isn't going anywhere anytime soon, this isn't a bad solution. Of course, you'll find all kinds of opinions on the matter, but I don't think people will be angry if you ship a Windows-first title with Linux compatibility being a second-class priority. > I imagine a third party integration, like calling the achievement system ( Gamepass games do this ) might. It depends, Wine should allow for cross-application communication. I guess it would depend on if you had Gamepass prereqs installed on your system, and if Gamepass even runs in Wine (I doubt it). With that being said, there's a surprising amount of third-party integrations that work perfectly fine on Linux. Steam achievements work on Linux even when playing Windows titles. Discord will automatically pick up Wine games and display them as "Playing Now" properly. Even a few anti-cheats have Wine/native support, allowing for games like Apex Legends to work online without a hitch. Do whatever feels right for you, but I buy Windows games all the time and I don't own a single Windows machine.
- 999900000999 4y agoThanks, I'll keep Linux users in mind and will at least test out using Ubuntu if time permits. I haven't ran Ubuntu locally in years though, so I might go and spin up an EC2 GPU instance to test .