4 ms·
It's perhaps worth noting that it took Microsoft a long time to make Windows into a gaming platform. Their initial release of GameSDK (which they later renamed
by jimsmart 4y ago
It's perhaps worth noting that it took Microsoft a long time to make Windows into a gaming platform.
Their initial release of GameSDK (which they later renamed to DirectX) was pretty lame. As were early versions of DirectX. They also deliberately pitched OpenGL as not- and never- being suitable for gaming (despite having championed it only a year or so previous, and talking about shared driver cores), choosing to promote their own proprietary DirectX APIs instead. (Source: I was a games dev back then, clearly I'm old) — At the time, it was far preferable to simply stick to developing games for the DOS platform, using one's own software-rendered 3D engine, plus support for various 3D cards. But folk like Carmack proved that OpenGL could be fine for games, if not superior.
Much time has passed since then. DirectX has matured, OpenGL didn't go away, and DOS as a games platform (or otherwise) died.
Apple's current situation isn't much different to the early Microsoft DirectX/GameSDK days really. These things always take time. Particularly when folk are reinventing wheels for various reasons (whether rightly or wrongly).
I'm not sure what OOTB support for Python3 has to do with macOS being a gaming platform in any way though.