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> If you want to be generous, ports to Mac OS have traditionally been shit as the Mac is treated as second-class by devs. Mac ports certainly suffer from this
by kitsunesoba 4y ago
> If you want to be generous, ports to Mac OS have traditionally been shit as the Mac is treated as second-class by devs.
Mac ports certainly suffer from this effect, but it’s hardly exclusive to them. Ports of console titles to Windows are frequently bemoaned due to some mix of extremely bad optimization, half-baked adaptation of controls to keyboard+mouse, and lack of updates (frequently, console ports to PC receive none).
Ports of games to the Nintendo Switch are also often bad, though in that platform’s case there’s a massive lack of hardware power that is one of the causes in many cases (the Switch is roughly equivalent to an Android phone from 2014-2016, with the CPU being on the older end of that and the GPU on the newer end). Even so, many Switch ports are exceedingly low-effort.