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The Mac's traditional problem is that it's a small niche market. It may or may not make economic sense to port to an Intel Mac, depending on the popularity of
by GeekyBear 4y ago
The Mac's traditional problem is that it's a small niche market. It may or may not make economic sense to port to an Intel Mac, depending on the popularity of the game in question.
iOS, on the other hand, is the most profitable segment of gaming. A developer is certainly much more likely to to target the platform where the money is, and it's no longer possible to target iOS without your game also working, unchanged, on an Apple Silicon Mac. (Although you should, at the very least, add support for game controllers, since iOS and Macs now support XBox, Playstation, and Nintendo controllers out of the box)
Adding traditional Mac UI application chrome and adding support for a mouse based UI (in addition to a gaming controller) is also a nice thing to do for Mac customers.
The strategy of leveraging the most profitable segment of gaming is the opposite of trying to avoid success.