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I've been told that the "deprecated" OpenGL is mostly just signaling to promote Metal adoption and not actually getting removed anytime soon, since it would be
by pengaru 4y ago
I've been told that the "deprecated" OpenGL is mostly just signaling to promote Metal adoption and not actually getting removed anytime soon, since it would be far too disruptive.
Something along those lines was the rationale I was given for GTK4 devs choosing to standardize on OpenGL despite prioritizing accelerated MacOS support.
It'd be nice to have more data points preferably from current Apple folks in this vein, since it's a constant factor to this day in deciding what GPU API to target when supporting the big three OSes. Maybe we're already at a point where webgpu makes the most sense?