3 ms·
> Expecting developers to drop everything to optimize for a platform that will represent a fraction of their sales (minus 30% of course) is pretty unreasonable
by musicale 4y ago
> Expecting developers to drop everything to optimize for a platform that will represent a fraction of their sales (minus 30% of course) is pretty unreasonable
Capcom must have their reasons, and it would be interesting to know what they are. Perhaps they were already targeting iOS. Or perhaps Apple paid them to make a macOS version. Or perhaps they're just experimenting to see whether making a macOS game is worth it.
Realistically though Apple has tons of game developers already, including well-known companies like Capcom, on iOS.
The path of least resistance is not convincing Windows game developers to develop for macOS (this is a losing battle as you note), but to make it as easy as possible for iOS game developers to flip a switch and get additional sales on macOS.