3 ms·
You're saying that as if gaming consoles had never been a thing.
by hengheng 4y ago
You're saying that as if gaming consoles had never been a thing.
- musicale 4y agoPrecisely - Apple's gaming model is the iOS/console/walled garden model. Personally I'm happy that there's an Epic Game Store for macOS, but clearly it's not where Apple's bread is buttered.
- toast0 4y agoThe pippin didn't do well in the market either. More generally for the topic; MacOS is a quickly moving target, which makes it a terrible platform for game developers. Console platforms are generally highly consistent throughout their lifetimes (although recent platforms have been doing more variants and mid-lifetime upgrades); if your game finishes a bit late, it will still work, and worst case you sell it for the previous generation even though a lot of people moved on or are planning to move on soon (low availability of latest gen makes a late previous gen game more viable though). If your game is late on macOS, there's a decent chance Apple will have changed APIs and you've got a lot of work to update. Releasing a game that only works on last year's macOS is not viable. Releasing a game that only works on last year's windows isn't great, but it's doable; and Microsoft tends not to break things so quickly; a game targetting DirectX N will almost always work on the OS that ships with DirectX N+1 as well.