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I saw Lorien a while ago, when I was looking to build a Godot program with an infinite canvas - some of the ways that the menus are things are setup are really,
by analognoise 4y ago
I saw Lorien a while ago, when I was looking to build a Godot program with an infinite canvas - some of the ways that the menus are things are setup are really, really clever.
If anyone is familiar with it, do you know where to look for good examples of such things for Godot? Maybe the author will bless this thread with presence and give us some tips or explain the thought processes when it comes to designing them in Godot.
Shoot your shot, right? Anyway, it's awesome to see it posted here!
- riidom 4y agoQuite a few can be found here: https://itch.io/tools/tag-godot https://itch.io/tools/tag-godot
- mbrlabs 4y agoHey, just noticed Lorien got posted on here. No, i don't really have a general advice for that..all depends on what you want to build. I'd say start simple but as it grows you have to make sure your architecture stays clean, otherwise the whole thing becomes unmanageable. If you want to look at other big open source applications done in Godot look at Pixelorama and MaterialMaker (this one even got an Epic Mega Grant). There is also this list with great apps/pluings etc: https://github.com/godotengine/awesome-godot https://github.com/godotengine/awesome-godot