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> Once you’ve decided, explore a single element that captures the essence of the app, and express that element in a simple, unique shape. For example, the Mail
by 2bitencryption 4y ago
> Once you’ve decided, explore a single element that captures the essence of the app, and express that element in a simple, unique shape. For example, the Mail app icon uses an envelope, which is universally associated with mail.
And this bullet point is underneath an example of... the "Photos" app icon, I believe? Which basically violates this suggestion, and as a result looks like a total mess in pixel format (even more so than than the real-life hidpi version on my iPhone).
Mail => envelope
Messages => message bubble
Photos => ...colorful peacock tail that suggests more of a "painter's canvas" than it does "photographs" ??
- jammaloo 4y agoThe icon isn't the photos app icon, although the general shape is similar. >Add details cautiously. If the content or shape is overly complex, details can be hard to discern. Icons at all three sizes should generally match in appearance, although you can explore subtle, richer, or more detailed additions at 48×48 pixel size. I believe that example is meant to be an example of a bad icon, as it has a complex shape with lots of different textures.
- 2bitencryption 4y ago> The icon isn't the photos app icon, although the general shape is similar. are you sure? I'm holding up my iPhone side-by-side, an to me there's no doubt this is attempting to represent that. To represent the different colors, the pixel version uses a unique pattern for each "feather". It seems as 1:1 as a 48x48 pixel version could be.