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Can I ask where you got your list of JS graphics/canvas libraries to review? Discovery is the biggest issue facing any JS canvas library developer - and after
by rikroots 4y ago
Can I ask where you got your list of JS graphics/canvas libraries to review?
Discovery is the biggest issue facing any JS canvas library developer - and after ten years I still haven't worked out how to crack that problem.
I won't link to my library here (because: this is a Vector.js thread). Instead I'll link to the Slaylines canvas benchmark test site[1] which includes a good range of libraries.
[1] https://benchmarks.slaylines.io/ https://benchmarks.slaylines.io/
- solardev 4y agoThanks for sharing that! I agree with you 100%. Our "discovery" process was just whatever we could find on npm and Google and maybe github. I'm sure we missed some, including several in that benchmark (darn). For us though, the deciding factor ended up being less about performance and more about how easy it was to use with React and compose higher level shapes, etc. We had a shortlist of finalists that we built prototypes for. But yeah, even finding which libs were available and still maintained was difficult. Some of them had much better SEO and marketing, but that didn't necessarily mean they were the best fit for a given use case. Edit: Forgot to mention, there were also a bunch of blog articles. We didn't use their conclusions but we did often skim them to see if they mentioned any libs we missed. I'm not sure how those authors found the libs, but it might be worth reaching out to them too.