3 ms·
"Just as well" is very relative here. For people who are truly competitive 100ms is enough to create a massive disadvantage against someone of similar skill.
by pineconewarrior 4y ago
"Just as well" is very relative here. For people who are truly competitive 100ms is enough to create a massive disadvantage against someone of similar skill.
- itsboring 4y agoI agree, but I feel like discussions about latency always focus on competitive play, while for me at least, low input latency is important even for single-player FPS games. Before 144hz+ screens were popular, I’d turn off v-sync and deal with tearing just so the mouse movement didn’t feel “mushy”. It didn’t make me a better player, but it FELT better and therefore increased enjoyment.
- pineconewarrior 4y agoYes, same here. I feel I am very sensitive to this (among other sensory things, honestly).
- infinityio 4y agoThat's true, but what makes you think the latency would be 100ms? With a good internet connection and a nearby server you could realistically expect latencies in the single millisecond range (although encoding/decoding might add a frame to that, it'd still be significantly lower than 100)
- Nextgrid 4y agoIn my case the Steam overlay reported either 13 or 25ms (can't remember) total latency (including video encoding/decoding) and the latency to the game server was 5ms. This put my total latency at around 30ms max which wasn't too bad and not too different from other players. Granted, it's not a perfect comparison (other players have high network latency while mine was input latency which can't be compensated by the game). It did however impressively exceed my expectations (I expected it to be completely unplayable) so I suggest you try it.