3 ms·
This is a good demo for the game, but I personally wouldn't play it like this. I tried it on a 27 inch 1080p monitor, and it looked really bad. The compression
by bogwog 4y ago
This is a good demo for the game, but I personally wouldn't play it like this. I tried it on a 27 inch 1080p monitor, and it looked really bad. The compression artifacts were clearly visible in dark areas, and there was a lot of aliasing. I think it may have been running at sub-1080p with upscaling.
The camera felt sluggish, but tbf that's probably from the game itself. I own this game on Steam, but haven't played it in a while so I don't remember exactly how it feels.
For a high fidelity cinematic AAA game like this, the latency isn't a big deal, but the low quality visuals are hard to accept. The "load" time was also worse than launching my local copy. Sure, I didn't have to download it, but considering you need a pretty fast internet connection to use Stadia at all, you probably shouldn't have a hard time downloading the game anyways.
- matheusmoreira 4y ago> compression artifacts It's bad enough having to accept this from streaming services... Now video games as well? It's like we're going backwards.
- dopeboy 4y agoI just ran a AAA title game at, let's call it 90% quality, on a laptop with an onboard intel GPU. This is unequivocally moving forwards.
- hbn 4y agoI don't have the greatest internet ever (50 down, 5 up I think?) but it's well within what they claim to be acceptable. I hate everything about the idea of purchasing games that you can only stream, but when they were offloading free Stadia Premiere Editions (controller + Chromecast Ultra) to Google Play Music subscribers I grabbed one and committed myself to playing through a game entirely just to say I gave it a fair shot. I chose Superhot: Mind Control Delete which is a game where you go around a kill a bunch of mannequins that are trying to kill you, but time only moves forward when you do (meaning you can stand still and the game is nearly paused). I managed to make it through the whole game, but there wasn't a single play session where I didn't have multiple spikes of lag, or a several seconds of frozen frames that take a bit to catch up. Thankfully because of the nature of the game I was able to just stop moving and I'd usually be safe by the time the game was working again, but it wasn't a good experience. If it was any other game that required constant twitch-reaction throughout the gameplay, those lag spikes wouldn't be acceptable. Even if it works well 99.9999% of the time, that 0.0001% where it's not working is frustrating, and not something you have to deal with playing locally. The idea that someone else in your house could kick off a giant download that suddenly makes your game unplayable feels like we've regressed to the days of dial-up where your mom kicks you off the internet because she needs to make a phone call.