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I don't disagree with you generally about developers making native macOS games, but "all they need is [...] a decent internet connection" gets dicy. My purporte
by mrtranscendence 4y ago
I don't disagree with you generally about developers making native macOS games, but "all they need is [...] a decent internet connection" gets dicy. My purportedly 400mbps connection doesn't do a stunning job at cloud gaming, and most people (around here anyway) don't even have that. Add in the fact that almost all devices to be used for cloud gaming connect via wifi and the experience has the potential to be less than superb.
I don't really see that changing in the very near future, which makes me think that the jump to cloud gaming won't be as quick as some companies want it to be. Whether this changes the calculus WRT making native macOS games I guess I can't say, but even without cloud gaming picking up the porting slack I don't expect to see much happening here unless Apple decides to throw a bunch of money around to make it so.