3 ms·
Any amount of jitter will ruin it, and mobile networks without jitter are hard to impossible. You can probably find an in between of these two extremes playing
by sascha_sl 4y ago
Any amount of jitter will ruin it, and mobile networks without jitter are hard to impossible. You can probably find an in between of these two extremes playing on WiFi.
Most services also recommend to be connected to Ethernet outright.
- chmod775 4y agoSome mobile networks are pretty low latency compared to old copper ones. LTE here has 14ms to one of my servers, while the wired connection has 22ms. Most of this is probably owed to more modern hardware. Small amounts of jitter could be compensated for by adding some artificial latency, ad-hoc, when a connection with jitter is detected.
- Sakos 4y agoI don't think I was having issues with jitter. It was just noticeable latency for inputs. If it had been a turn-based game, it would've been fine.
- some-guy 4y agoI have an ISP in the SF Bay Area (Monkeybrains) with very good throughput for the price (I get 700 up and down, static IP, no data cap for $35/mo), but Stadia / XCloud is basically unusable due to jitter since it uses a mesh microwave network.