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The whole cloud streaming games thing is weird to me. It seems to be something that only appeals to people who don't have any gaming devices at home. If I'm at
by Sakos 4y ago
The whole cloud streaming games thing is weird to me. It seems to be something that only appeals to people who don't have any gaming devices at home. If I'm at home, where I have the best connection and it's okay to use, I have consoles and my desktop PC. If I'm not at home and I'm on my phone with a very good 5G connection (300Mbps) and fairly low latency, it feels awful. If I'm visiting a friend or at an office (in Germany), where I don't have any of my gaming devices, it's likely the internet there will be awfully slow too.
- sascha_sl 4y agoAny amount of jitter will ruin it, and mobile networks without jitter are hard to impossible. You can probably find an in between of these two extremes playing on WiFi. Most services also recommend to be connected to Ethernet outright.
- chmod775 4y agoSome mobile networks are pretty low latency compared to old copper ones. LTE here has 14ms to one of my servers, while the wired connection has 22ms. Most of this is probably owed to more modern hardware. Small amounts of jitter could be compensated for by adding some artificial latency, ad-hoc, when a connection with jitter is detected.
- Sakos 4y agoI don't think I was having issues with jitter. It was just noticeable latency for inputs. If it had been a turn-based game, it would've been fine.
- some-guy 4y agoI have an ISP in the SF Bay Area (Monkeybrains) with very good throughput for the price (I get 700 up and down, static IP, no data cap for $35/mo), but Stadia / XCloud is basically unusable due to jitter since it uses a mesh microwave network.
- jayd16 4y agoI suppose kids with parents that don't want to buy a whole console or devote the space could maybe fit into this category. Maybe Google expects gamers to be wowed away from console hardware? I don't really see it, though.