3 ms·
Because it ends up not saving time, once the space is suitably fragmented, and not saving money, once the price is increased to what the market will bear.
by freeone3000 4y ago
Because it ends up not saving time, once the space is suitably fragmented, and not saving money, once the price is increased to what the market will bear.
- highwaylights 4y agoI don't know that timesaving was mentioned, but it still would save time in terms of jumping in and out of games on the browser. I don't see how fragmentation alters the cost-benefit of only paying for the timeshare of compute resources actually played. Cost saving would be assumed to actually increase due to fragmentation in the space. For example, if I want to play AAA games on my own hardware my options are (basically): 1). Gaming PC 2). Xbox Series 3). Playstation 5 With streaming the options I can think of (OTTOMH): 1). Google Stadia 2). Microsoft xCloud 3). PlayStation Now 4). Amazon Luna 5). GeForce Now 6). Smaller gaming-pc-in-the-cloud providers (e.g. Shadow) 7). Rent a remote machine and set up Steam/Origin/Epic 8). Whatever Apple gaming-in-the-cloud me-too comes along in the future I'm not sure it's a market that's struggling for competition.
- deleted 4y ago[deleted]