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AT&T, a mobile carrier, explicitly asked their customers to stream a game. They brought online a game from the Warner Brothers catalog just for that, using the
by danrl 4y ago
AT&T, a mobile carrier, explicitly asked their customers to stream a game. They brought online a game from the Warner Brothers catalog just for that, using the same technology. So I am not sure of the bandwidth argument holds for all mobile carriers.
https://more.att.com/playnow/ https://more.att.com/playnow/
Disclaimer: I work on Stadia.
- porcc 4y agoThe incentives here are great for AT&T right? If the push towards cloud gaming is successful they get to upcharge for bandwidth/bandwidth limits
- Nextgrid 4y agoJust because they asked you doesn't mean it'll run well. What it will do well is burn through their data cap in a heartbeat so obviously they want this to happen.
- dont__panic 4y agoHilarious. The same company that aggressively caps their "unlimited" plan, and justifies it with the "limited bandwidth" argument encourages all of their customers to waste incredible amounts of bandwidth on an advertising scheme.
- deleted 4y ago[deleted]